I Spent 11 Years Working on This Line Rider Track

Documentation Overview

  1. Olympic Puppetry
  2. World Building
  3. Rethinking Line Rider
  4. Execution and Reclamation
  1. Lessons on the Creative Process
  2. Lessons for Line Rider Artists

Estimated Hours Breakdown

  • June-July 2008: 150 hours
  • 2009–2010: 30 hours
  • July 2017: 90 hours
  • March 2018: 1 hour (thanks Olio)
  • December 2018: 10 hours
  • December 2019: 120 hours

The Making Of, Part 1: Olympic Puppetry


Overview of Omniverse
Omniverse, 2007

Omniverse II beta

Overview of Omniverse II beta
Smooth manuals (Silk Road, Ram Tzu 2007)
Manuquirk (KING, Z_N-Freak 2008)
XY quirk (Fluid Karma, Ram Tzu 2008)
Alt quirk (Centum Linum, Conundrumer 2008) (aside: I invented this style as a reaction to the dominance of the “manuquirk” style)
Omniverse II beta
Example of a “monument” (Monumental, TechDawg 2007)
Omniverse II beta, 2008

The Making Of, Part 2: World Building

The Grid

Omniverse II, first draft, 2009
Left: The Real Adventures of Jonny Quest Intro, 1996. Right: Childhood doodles, 1999?
Tron, 1982
Cyberspace themed pop-up book, 2005
Left: Klein Bottle. Right: Gravity wells


Waterman Polyhedron in Line Rider traced by hand, 2009
Modular Origami Polyhedra, 2007


Omniverse II, first draft, 2009
XY scenery (Bluyx, Z_N-Freak 2007)
Left: PCB, Right: ECE day t-shirt, David Lu 2015

Warped Space

Omniverse II, first draft, 2009
Mega Man Battle Network 2, 2001

The Making Of, Part 3: Rethinking Line Rider

Recreating Line Rider (several times)

Left: Line Rider Python, David Lu 2011. Right: Line Rider Unleashed, Matthew Henry & David Lu 2013
Left: LineOnline, David Lu & Jing Xiao & Snigdha Roy 2014. Right: Line Rider JS, David Lu 2015.

Art School

ArtFab, Carnegie Mellon University School of Art maker space, 2015
Light and Sound workshop, School of Machines, Making, & Make Believe 2017

The Resurrection of Line Rider

The Making Of, Part 4: Execution and Reclamation


Triangle elements in Omniverse


Manual Mayhem X, Sorvius 2008

Writing on the Wall

Maureen Chung & David Lu 2013
Marbles, Magnets, and Music, DoodleChaos 2018
  1. This world, “The Omniverse”, is a large glitch in the universe simulator
  2. This track is a very large “quirk”, the track style that heavily uses physics glitches, in the physics simulator that is Line Rider.
  1. The text is fading away, embracing the void
  2. The rider escapes by entering the void, thus “embracing” it
  3. A call for more thoughtful use of emptiness and negative space (elaborated under Lessons for Line Rider Artists).

Redoing the Ending

Ending Animation

Bug Thief, Andrew Hess 2018
Selee, Rabid Squirrel & Conundrumer 2018
Blooms, John Edmark 2015

True Ending

Lessons on the Creative Process

Blank Canvas Syndrome vs Laying Out All Your Cards

Blob Syndrome vs Breaking it Down

Perfectionism vs Iteration

Rules vs Intuition

Paper exercises at Light and Sound workshop, David Lu 2017

Automation vs Manual Work

Automation, xkcd 2014

Getting Attached vs Redoing it

Working Outside Your Comfort Zone

Critical Feedback

Lessons for Line Rider Artists


Olympic Puppetry as Narrative

Recycling/Revisiting as Narrative

Embrace the Void: Negative Space

Embrace the Void: Fade Out

Embrace the Void: Sparsity vs Density

Happily Ever After, Commandercoke 2012
Breathtaking Silence, LineRiderGjert 2010

Camera Work

Illusion of 3D

Left: Naive perspective (Linerider skatepark, 2007). Right: Orthographic projection (Urban Run, UnConeD 2006).

What’s Next?



music art tech. https://davidlu.me/

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